Focus and Scope
Jurnal Komputer is a peer-reviewed scientific journal that publishes research articles, empirical studies, conceptual papers, and technological developments in the fields of computer science, information technology, software engineering, hardware systems, computer networks, and electronic–computing technologies.
The journal serves as an academic platform for researchers, academics, practitioners, and technology developers to disseminate scholarly works that contribute to the advancement of computer science and the development of computing technologies across various domains of application.
Areas of interest include, but are not limited to:
Software Engineering and Information Systems
-
Software Engineering and Software Architecture
-
Software Testing and Quality Assurance
-
Agile and DevOps Engineering
-
Enterprise Systems and ERP
-
Information Systems and E-Government
-
Decision Support Systems and Business Intelligence
-
Knowledge Management Systems
-
IT Governance, IT Audit, and Digital Transformation
Algorithms, Data, and Intelligent Systems
-
Algorithms and Data Structures
-
Machine Learning and Deep Learning
-
Data Science, Data Mining, and Big Data Analytics
-
Natural Language Processing (NLP)
-
Computer Vision and Image Processing
-
Intelligent Computing and Soft Computing
-
Recommender Systems
-
Computational Modeling and Simulation
Computer Networks, Security, and IoT
-
Computer Networks and Network Management
-
Wireless Networks and Mobile Computing
-
Cybersecurity and Information Security
-
Cryptography and Network Forensics
-
Internet of Things (IoT)
-
Edge Computing and Fog Computing
-
Cloud Computing and Virtualization
-
Smart Systems and Cyber-Physical Systems
Hardware, Embedded Systems, and Electronics
-
Computer Architecture and Digital Systems
-
Embedded Systems and Microcontroller Applications
-
Robotics and Automation
-
Mechatronics and Control Systems
-
FPGA and Hardware Acceleration
-
Sensor Networks and Instrumentation
-
Power Electronics in Computing Systems
Human–Computer Interaction and Multimedia
-
Human–Computer Interaction (HCI)
-
User Experience and User Interface Design (UX/UI)
-
Educational Technology and E-Learning Systems
-
Game Technology and Interactive Media
-
Multimedia Processing and Digital Signal Processing
Web, Mobile, and Emerging Technologies
-
Web Engineering and Web Services
-
Mobile Application Development
-
Distributed and Parallel Computing
-
High-Performance Computing
-
Blockchain and Distributed Ledger Technologies
-
Quantum Computing (conceptual and applied studies)
